#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2 Number of samples per pixel taken for the Bloom effect. Set values to calculate the amount of AA produced blur to consider for the sharpening pass For higher precision in the calculation of contour, requires slightly more processing powerīool highQualitySharpen = 0 //0 = Disable | 1 = Enable
Set values to calculate the amount of Anti Aliasing appliedįloat fxaaQualitySubpix = 0.32 // Default: 0.75 Raise to increase amount of blurįloat fxaaQualityEdgeThreshold = 0.113 // Lower the value for more smoothingįloat fxaaQualityEdgeThresholdMin = 0.0312 // Lower the value for more smoothing Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments Edited by H1Vltg3 for Need for Speed Most Wanted Continued abuse of our services will cause your IP address to be blocked indefinitely.Code: /*= Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.
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